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SNES
File : Barkley
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File "reallusion.it"

Title : Reallusion
Author(s) : Unknown

Platform : PC
Format : Impulse Tracker 2.05 IT 1.00

This file has 1 tracks.

This file has been played 0 time(s).
Last played : Never

Uploaded by emor3j on 11 Jan. 2022 - 01:54:25

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Tracks :

Number Title Last played Played Length Vote
1 Reallusion Never Never 230 s

Extra infos

Full tags

Extended Module Player 4.1.0
Copyright (C) 1996-2016 Claudio Matsuoka and Hipolito Carraro Jr
Using null output
Mixer set to 44100 Hz, 16bit, cubic spline interpolated stereo
Press 'h' for help

Loading modland.com/incoming/warehouse/IT/reallusion.it (1 of 1)
Module name : Reallusion
Module type : Impulse Tracker 2.05 IT 1.00
Module length: 29 patterns
Patterns : 100
Instruments : 19
Samples : 19
Channels : 15 [ 0 f 0 f 0 f 0 f 0 f 0 f 0 f 0 ]
Duration : 3min50s
Instruments:
Instrument name Vl Fade Env Ns Sub Gv Vl Fine Xpo Pan Sm
01 40 0000 --- 01 [01] 40 30 +000 +00 Pff 00
02 40 0000 --- 01 [01] 40 30 +000 +00 Pff 01
03 "Reallusion" (3:26) 40 0000 --- 01 [01] 40 30 +000 +00 Pff 02
05 -- Dominion 40 0000 --- 01 [01] 40 40 +100 +16 Pff 04
06 40 0000 --- 01 [01] 40 40 +000 +00 Pff 05
07 40 0000 --- 01 [01] 40 34 +000 +00 Pff 06
08 My Entry Into The 40 0000 --- 01 [01] 40 34 +000 +00 Pff 07
09 Chicago Land 40 0000 --- 00 [ ] -- -- ---- --- --- --
0a Music Compo (CLMC) 40 0000 --- 01 [01] 40 40 +068 +14 Pff 09
0b 40 0000 --- 01 [01] 40 40 +100 +16 Pff 0a
0c 40 0000 --- 01 [01] 40 23 +000 +00 Pff 0b
0d Placed 2nd... Kinda ;) 40 0000 --- 01 [01] 40 40 +100 +28 Pff 0c
0e 40 0000 --- 01 [01] 40 40 +100 +28 Pff 0d
0f 40 0000 --- 01 [01] 40 40 +100 +16 Pff 0e
11 Pull One Of Those 40 0000 --- 01 [01] 40 40 -020 +00 Pff 10
12 Phunky SHIFT-F9's For 40 0000 --- 00 [ ] -- -- ---- --- --- --
13 More Info. 40 0000 --- 01 [01] 40 28 -126 -01 Pff 12

>
> Ok, that's better. I love this message editor. It's so much
> better (whoah, word wrap! nifty!) than the sample text editor. Anyways,
> here's a little info about this song:
>
> This song originally was two different songs. I, for some whacky
> reason decided to put the two together. Why? I dunno, i thought they
> sounded good together. Anyways, the compo version of this song is very
> different from this final release. I've changed some things, such as the
> bassline, and the panning, and added other things, such as better
> structure (verse/chorus, etc), because the original version was way too
> repetetive. I also added the flute (shakahuchi? whatever), which i think
> adds a cool dimension to the song. if you don't think so, all flute
> sounds are located in channel's one and two, so feel free to take them
> out...
>
> Anyways, here's what you've been waiting for:
>
> Greetz: Kobb, Pyromaniac, Freejack, Kosh,
> Armitage, Ironghost, Digital.Sinner,
> Inner Vision, Pulse, Trixter, and anyone
> else who I forgot.
>
> Samples: Oh, geez. Lemme try to remember. Basehead,
> Phoenix, Necros. Eh, whatever. I'm not
> important enough for people to care whether I
> ripped samples without crediting or not...
>
> Michael Chisari (Dominion)
> Dominion@Ripco.Com
>
>
> *** IMPORTANT ***
>
> Also, at this point, I'm looking for a demogroup to join. Along with
> music, I mainly code in c/c++, pascal, slight asm, basic & cobol (hehe). I
> use Watcom c/c++ for democoding, and DJGPP for games. If your group is
> looking for a coder/musician, and would like a sample of my work, please
> contact me so I can send you something, since nothing I've released under
> Arcana has been up to par, which is why I've decided that this will be my
> last Arcana release, and I will just release games under the Arcana label
> from now on.
>
> Lastly, I'm only interested in a North American (preferably midwestern)
> demogroup, so European groups needn't bother. .

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