Title : CrystalloDrome
Author : Unknown
Platform : PC
Format : Impulse Tracker 2.14v3 IT 2.14
This file has 1 tracks.
This file has been played 0 time(s).
Last played : 31 July 2022 - 13:31:15
Uploaded by emor3j on 11 Jan. 2022 - 01:42:59
Rating :
Tracks :
Number | Title | Last played | Played | Length | Vote |
---|---|---|---|---|---|
1 | CrystalloDrome | 31 July 2022 - 13:31:15 | Never | 194 s |
Extended Module Player 4.1.0
Copyright (C) 1996-2016 Claudio Matsuoka and Hipolito Carraro Jr
Using null output
Mixer set to 44100 Hz, 16bit, cubic spline interpolated stereo
Press 'h' for help
Loading modland.com/pub/modules/Impulsetracker/Welti/crystallo drome.it (1 of 1)
Module name : CrystalloDrome
Module type : Impulse Tracker 2.14v3 IT 2.14
Module length: 41 patterns
Patterns : 30
Instruments : 99
Samples : 94
Channels : 19 [ 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 ]
Duration : 3min14s (main sequence)
0min15s (sequence 1 at position 18)
0min15s (sequence 2 at position 1B)
0min15s (sequence 3 at position 1E)
0min31s (sequence 4 at position 21)
0min15s (sequence 5 at position 24)
0min08s (sequence 6 at position 27)
Instruments:
Instrument name Vl Fade Env Ns Sub Gv Vl Fine Xpo Pan Sm
01 Dump Base [Kit 1] 40 1900 AF- 01 [01] 40 40 +000 -17 P80 00
02 Dump Snare 27 1900 A-- 01 [01] 40 40 +000 -05 P7c 01
03 Klapp 22 0100 A-- 01 [01] 40 40 +127 +06 P80 02
05 Hihat Open 40 0100 A-- 01 [01] 40 07 +127 +18 P80 04
07 song+smps by welti 40 0000 --- 00 [ ] -- -- ---- --- --- --
09 Hihat cl 40 0100 A-- 01 [01] 40 08 +127 +16 P80 08
0a Stick 40 0100 A-- 01 [01] 40 40 +127 +16 P80 09
0c Snare Drum 40 0100 --- 01 [01] 40 40 +127 +04 P80 0b
0d Closed Hihat 40 0000 A-- 01 [01] 40 40 +092 +16 Pff 0c
12 Sine Base [bass] 40 13c0 A-- 01 [01] 40 40 +075 +01 P80 11
16 Big Distorsion 2 40 0100 A-- 01 [01] 40 40 +043 +00 P80 15
18 Electric Jazz Guitar 40 0100 A-- 01 [01] 40 0f +092 +16 P80 17
19 Additive Mysteries 40 0100 A-- 01 [01] 40 08 +127 +27 P80 18
1a Primenumber Wave 40 0100 A-- 01 [01] 40 0e +000 +12 P80 19
1c Bandpass 3 [longloops] 40 0100 A-- 01 [01] 40 40 +013 +19 P80 1b
1d Glasswave 3 22 0100 A-- 01 [01] 40 1b +127 +08 P80 1c
1e Synstrings.. 0f 0500 A-- 01 [01] 40 40 +000 -12 P80 1d
20 Piccolo 40 2080 A-- 01 [01] 40 40 +075 +04 P80 1f
29 Hi Percussion 40 0100 A-- 01 [01] 40 40 +105 +28 P80 28
2e Glasswave 3 1/2 22 0f80 A-- 01 [01] 40 1b +127 +08 P80 1c
2f Tri Mod 1 40 0100 A-- 01 [01] 40 40 +000 +24 P80 2e
30 Tri Mod 2 40 0100 A-- 01 [01] 40 40 +000 +24 P80 2f
31 Tri Mod 3 40 0100 A-- 01 [01] 40 40 +000 +24 P80 30
32 Tri Mod 4 40 0100 A-- 01 [01] 40 40 +000 +24 P80 31
33 Tri Mod 5 40 0100 A-- 01 [01] 40 40 +000 +24 P80 32
34 Tri Mod 6 40 0100 A-- 01 [01] 40 40 +000 +24 P80 33
35 Tri Mod 7 40 0100 A-- 01 [01] 40 40 +000 +24 P80 34
36 Tri Mod 8 40 0100 A-- 01 [01] 40 40 +000 +24 P80 35
37 Tri Mod 9 40 0100 A-- 01 [01] 40 40 +000 +24 P80 36
38 Tri Mod 10 40 0100 A-- 01 [01] 40 40 +000 +24 P80 37
3a maj2 14 0500 A-- 01 [01] 40 40 +000 -12 P80 39
3c min1 14 0500 A-- 01 [01] 40 40 +000 -12 P80 3b
3e min3 14 0500 A-- 01 [01] 40 40 +000 -12 P80 3d
3f sus1 14 0500 A-- 01 [01] 40 40 +000 -12 P80 3e
43 Addwave 3 40 0200 A-- 01 [01] 40 40 +059 +23 P80 42
44 Addwave 4 40 0200 A-- 01 [01] 40 40 +059 +23 P80 43
45 Addwave 5 40 0200 A-- 01 [01] 40 40 +059 +23 P80 44
46 Addwave 6 40 0200 A-- 01 [01] 40 40 +059 +23 P80 45
47 Addwave 7 40 0200 A-- 01 [01] 40 40 +059 +23 P80 46
48 rev. Cymbal 40 0100 A-- 01 [01] 40 07 +127 +18 P80 04
50 ShaperWave 1 40 0500 A-- 01 [01] 40 40 +000 +00 P80 4f
51 ShaperWave 2 40 0500 A-- 01 [01] 40 40 +000 +00 P80 50
52 ShaperWave 3 40 0500 A-- 01 [01] 40 40 +000 +00 P80 51
53 ShaperWave 4 40 0500 A-- 01 [01] 40 40 +000 +00 P80 52
54 ShaperWave 5 40 0500 A-- 01 [01] 40 40 +000 +00 P80 53
55 ShaperWave 6 40 0500 A-- 01 [01] 40 40 +000 +00 P80 54
56 ShaperWave 7 40 0500 A-- 01 [01] 40 40 +000 +00 P80 55
57 ShaperWave 8 40 0500 A-- 01 [01] 40 40 +000 +00 P80 56
58 ShaperWave 9 40 0500 A-- 01 [01] 40 40 +000 +00 P80 57
59 ShaperWave 10 40 0500 A-- 01 [01] 40 40 +000 +00 P80 58
5a ShaperWave 11 40 0500 A-- 01 [01] 40 40 +000 +00 P80 59
5b ShaperWave 12 40 0500 A-- 01 [01] 40 40 +000 +00 P80 5a
5c ShaperWave 13 40 0500 A-- 01 [01] 40 40 +000 +00 P80 5b
5e ShaperWave 15 40 0500 A-- 01 [01] 40 40 +000 +00 P80 5d
5f Hit SynStrings.. 0f 0500 A-- 01 [01] 40 40 +000 -12 P80 1d
60 samples by welti/twain 40 0000 --- 00 [ ] -- -- ---- --- --- --
61 except: 40 0000 --- 00 [ ] -- -- ---- --- --- --
62 - ChipBass (Purple M.) 40 0000 --- 00 [ ] -- -- ---- --- --- --
63 - Hi Chip Lead (Meo) 40 0000 --- 00 [ ] -- -- ---- --- --- --
> !@#^%!% @#$%@#$%@ @#%$@#$%@ @#$%@#%$@#
> @#%@#$^@ @#$%@#% @#%$@#$%@# @#%$@#$%@ @#%$@#%$
> @#$%@#$% !@#$!%%
> 2#$%@ $@!%
> @# ^@
> @# /===\ || || /==\ || || /==\ ==== /=\ || || /=\ %$
> %^ || || || || |\ || || // || /| |\ || || // \\ %&
> #% || || || || || \\ // || || || || || || || || !$
> %^ || ||==|| |==|/ \\// \===\ || |===| || || || || ^@
> ^& || || || || |\ || || || || || || || || || @%
> &* || || || || || || // || || || || || \\ // ^$
> @&( \===/ || || || || || \==/ || || || \=== \=== \=/ %#
> #& ^@&
> ^@* /==\ /==\ /=\ /\ /\ /===\ %^
> #*^ || \\ || |\ // \\ ||\/|| || ^^*
> @%$ || || || || || || ||\/|| || %@!
> !$^ || || |==|/ || || || || |==> @!%
> $^* || || || |\ || || || || || %^$
> %(& || // || || \\ // || || || &$(
> @*& \==/ || || \=/ || || \===/ %!&
> &&$ &%#
> @^$ #$%
> %@^ @#%$
> @#$%@^@ @#%$@#$^%@^ @#%$@#$% @#$%@#$^
> @#%$@#$&@$% @#$%@#$&^@ @#%$@#$%@#$
>
>
> .a high quality non-chippy chiptune.
>
> .by welti/twain.
>
> Hello folks!
>
> I really hope you enjoy this a bit unusual song. This is no easy material,
> no standard song which you listen with modplug and then throw away..
> Well, yes. you can do so, and you probably *WILL* throw it away then :) :)
>
> 1. Playing the song.
>
> I just want to say, this song will sound terribly wrong (really
> destroyed) with most usual players, even impulse tracker plays it wrong
> in many cases.
>
> To play the song correctly, you must follow these rules:
>
> - use Impulse Tracker V 2.14 P3 (or higher)
> - Do *NOT* use Hardware Mixing (like Gus, Awe32, EWS64).
> The song will only sound correct with SOFTWARE mixing!
> - You can use MMX software mixing drivers. In this case, use the
> selection : "MMX, Volume Ramped" in the Shift-F5 screen.
> - With non-MMX software mixing, you *MUST* select 32-bit mixing
> in the Shift-F5 screen! The song takes more as 64 voices, but
> you can lower the limit to 32 voices without problems, if your
> PC is not that fast.
> - If you dont have MMX, and your PC is too slow for 32bit mixing, you
> still could use the WAV-writer. Even the Mono Wav-writer will
> give a good result; this song is fully mono-compatible and doesnt
> rely on weird stereo effects.
>
> 2. Motivation.
>
> This song should reach several aims: It should be small, and it
> should sound quite "big" and "hi-fi". It also should be a good song
> of course.. and most important, it should please me :)
>
> It is no overstatement to say that this is quite some piece
> of experimental tracking. Many wave-sequences of chip-loops were
> used to achieve complex sound movement at low memory cost, all of
> those were calculated with little pascal programs which were coded
> especially for this purpose :) There are some other very special
> calculated chip-loops too, for example the primenumber wave, the
> heavily detuned "additive mysteries" sound, the "longloops" section
> which realizes some size-optimized non-chippy sounds, the distorsion
> wave, the infamous chip-chords (i guess those are an invention of me:)
>
> There are also quite some sampled sounds.. the problem about drums is,
> that they usually need alot of memory if they should sound decent..
> ok, this part is not really innovative.. i just did my best here :)
>
> About the tracking, there isnt much to say.. i simply used all those
> samples, and used "tracker phasing" with some chip-loops to make them
> sound less chippy.. uhm, wellknown technique..
> And, i tried to keep the mix very "open" .. wanted to avoid swampy
> and over-mixed sound. so, there are very big volume differences, and
> you need a quite good noise-to-signal ratio to really enjoy the song:)
>
> 3. Credits.
>
> Uhm :) All samples are either calculated or sampled+edited by me :)
>
> 5. 20MC + 20DC competitions.
>
> This Song was my entry for the 20 dayz music competition which was held
> by aMUSiC. Yes, the sample set for this compo was made by me, and maybe
> it was not really fair that i entered, because of course i knew the
> samples which i created... on the other side, 20 days are really enough
> time, i'd say..
> The song was only placed second, but i sorta expected a result like
> that, since it is very experimental and problematic.. On the other side
> it's good that the winner of the compo is not a member of the 20dc
> staff. (greetings Beek! .. cool chiptune!:)
>
> A 20dayz compo is usually held of a 20MC (20 minutes) compo series.
> Watch out for the next compo period! 20MC compos are really alot of fun,
> i really enjoyed that.. :!)
>
> Homepages: 20dc: http://www.hack.gr/20dc
> 20mc: http://20mc.dyn.ml.org/info.html (when will it be up?)
>
> For information about coming 20dc/20mc compos, you might write mail
> to aMUSiC : amusic@hack.gr
>
> 4. Greetings.
>
> Random (and forgetful) greetings go to:
>
> batongen, pulse, amusic, the rew, skaven, edge, beek, kb,
> chris huelsbeck, marc kamradt, marc-jano-knopp,
> mikmak, yaka, bitblazer, tis, mickrip, alpha,
> uhm.. all others, you know who you are.. :) .. stay cool :)
>
> hm i hate writing greetings because i always forget many people :)
>
> <welti> See you all in my next song!!
> *** welti has quit IRC (leaving)
> .
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