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File "state of mind.it"

Title : state of mind [upgrade]
Author : Unknown

Platform : PC
Format : Impulse Tracker 2.14v5 IT 2.14

This file has 1 tracks.

This file has been played 0 time(s).
Last played : 08 Sept. 2023 - 14:43:38

Uploaded by emor3j on 11 Jan. 2022 - 01:38:07

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Tracks :

Number Title Last played Played Length Vote
1 state of mind [upgrade] 08 Sept. 2023 - 14:43:38 Never 494 s

Extra infos

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Extended Module Player 4.1.0
Copyright (C) 1996-2016 Claudio Matsuoka and Hipolito Carraro Jr
Using null output
Mixer set to 44100 Hz, 16bit, cubic spline interpolated stereo
Press 'h' for help

Loading modland.com/pub/modules/Impulsetracker/Dushino/state of mind.it (1 of 1)
Module name : state of mind [upgrade]
Module type : Impulse Tracker 2.14v5 IT 2.14
Module length: 165 patterns
Patterns : 138
Instruments : 74
Samples : 99
Channels : 22 [ 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 ]
Duration : 8min14s
Instruments:
Instrument name Vl Fade Env Ns Sub Gv Vl Fine Xpo Pan Sm
01 [Dan Ushino] 40 0480 --- 01 [01] 37 40 +070 +28 P70 00
02 [Dan Ushino] 40 0480 --- 01 [01] 40 40 +100 +28 P90 01
03 [Nitro/Dubious] 40 0680 --- 01 [01] 34 40 +084 +04 P88 02
04 [Tito] 40 0900 --- 01 [01] 20 40 +081 +42 P80 03
05 [Purple Motion] 40 0480 --P 01 [01] 28 40 +100 +16 P80 04
07 [NOISE -Stereoman] 40 0300 A-P 01 [01] 10 40 +079 +19 P90 06
08 [Tito] 40 0480 --P 01 [01] 2d 40 +000 +12 P80 07
09 [SUBSonic] 40 0540 --- 01 [01] 24 40 -057 +00 P8c 37
0a [Tito] 40 0480 --- 01 [01] 32 40 +000 +23 P70 09
0b [NOISE -Stereoman] 40 0000 --- 01 [01] 0c 40 +070 +29 P80 0a
0c [NOISE -J.Redfern] 40 0480 --- 01 [01] 26 40 +108 +11 P78 0b
0d [Kostas Mikkola] 40 0000 --- 01 [01] 18 26 +100 +28 P78 0c
0e [NOISE -Stereoman] 40 0000 --- 01 [01] 0d 40 +029 +23 P88 0d
0f [NOISE -Astradyne] 40 1d80 --- 01 [01] 12 40 +124 +23 P68 40
10 [NOISE -Harry] 40 0000 --- 01 [01] 0c 40 +100 +28 P60 0f
11 [NOISE -Harry] 40 0000 --- 01 [01] 1b 40 +100 +28 P60 10
13 [Yolk] 40 0000 --P 01 [01] 34 40 +000 +00 P80 12
14 [Yolk] 40 04c0 --- 01 [01] 0f 40 +000 +00 P70 13
16 [NOISE -J.Redfern] 40 0000 --- 01 [01] 1c 40 +002 +13 P88 15
17 [NOISE -J.Redfern] 40 0000 --- 01 [01] 2e 40 +087 +10 P78 16
18 [NOISE -J.Redfern] 40 0000 --- 01 [01] 19 40 +014 +10 P88 17
1a [NOISE -J.Redfern] 40 08c0 A-- 01 [01] 2d 40 +098 +06 P78 19
1b [Dan Ushino] 40 0000 --P 01 [01] 0e 40 +100 +16 P80 1a
1c [Dan Ushino] 40 0000 --P 01 [01] 19 40 +070 +17 P80 1b
1e [Psysal] 40 0000 --- 01 [01] 2d 40 +100 +28 P98 1d
1f [Psysal] 40 0000 --- 01 [01] 2d 40 +100 +28 Pa0 1e
20 [Psysal] 40 0000 --- 01 [01] 2d 40 +100 +28 P90 1f
22 [NOISE -J.Redfern] 40 0000 --- 01 [01] 40 40 +014 +10 P88 21
23 [NOISE -J.Redfern] 40 0000 --- 01 [01] 1a 40 +014 +10 P78 22
25 [NOISE -J.Redfern] 40 0000 --- 01 [01] 40 40 +014 +10 P80 24
26 [NOISE -J.Redfern] 40 0000 --- 01 [01] 23 40 +014 +10 P88 25
27 [NOISE -J.Redfern] 40 0000 --- 01 [01] 2d 40 +014 +10 P78 26
28 [NOISE -J.Redfern] 40 0000 --- 01 [01] 40 40 +014 +10 P88 27
2a [dan ushino] 40 0000 --- 01 [01] 23 40 +100 +16 Pff 29
2b [-] 40 0000 --- 01 [01] 23 40 +100 +16 Pff 2a
2c [-] 40 0000 --- 01 [01] 23 40 +099 +16 Pff 2b
2d [-] 40 0000 --- 01 [01] 23 40 +100 +16 Pff 2c
2e [-] 40 0000 --- 01 [01] 23 40 +100 +16 Pff 2d
2f [-] 40 0000 --- 01 [01] 23 40 +100 +16 Pff 2e
31 [NOISE -Stereoman] 40 0000 --- 01 [01] 16 3f +122 +11 P78 30
32 [NOISE -Stereoman] 40 0000 --- 01 [01] 0d 40 +054 +15 P88 31
33 [NOISE -Stereoman] 40 0000 --- 01 [01] 0d 40 +017 +14 P78 32
34 [NOISE -Stereoman] 40 0000 --- 01 [01] 0d 40 +120 +11 P88 33
35 [NOISE -Stereoman] 40 0000 --- 01 [01] 16 40 +112 +11 P78 34
36 [NOISE -Stereoman] 40 0000 --- 01 [01] 0d 40 +021 +14 P88 35
39 [?] 40 0380 --- 01 [01] 1a 40 +000 +00 P60 38
3a [?] 40 0340 --- 01 [01] 1e 40 +000 +00 P70 39
3b [Mark Bennett] 40 0000 --- 01 [01] 28 40 +095 +16 P70 3a
3c [Mark Bennett] 40 0000 --- 01 [01] 28 40 +095 +16 P78 3b
3d [Mark Bennett] 40 0000 --- 01 [01] 40 40 +095 +16 P70 3c
3e [Mark Bennett] 40 0000 --- 01 [01] 28 40 +095 +16 P88 3d
3f [Mark Bennett] 40 0000 --- 01 [01] 27 40 +095 +16 P78 3e
40 [Mark Bennett] 40 0000 --- 01 [01] 2d 40 +095 +16 P88 3f
43 [Mark Bennett] 40 0000 --- 01 [01] 28 40 +095 +16 P78 42
44 [Mark Bennett] 40 0000 --- 01 [01] 14 40 +100 +16 P78 43
45 [Mark Bennett] 40 0000 --- 01 [01] 28 40 +100 +16 P90 44
47 [Mark Bennett] 40 0000 --- 01 [01] 14 40 +100 +16 P88 46
48 [NOISE -Stereoman] 40 0000 --- 01 [01] 23 40 +036 +22 P78 47
4a [Sample Credits:] 40 0000 --- 00 [ ] -- -- ---- --- --- --

> [Requirements for Impulse:]
>
> At Least 53K in FreeMem.
> At Least 1708K In Free EMS.
> Sound Blaster 16 Card Stereo (3D Encouraged)
>
>
> [Date:2/20/98]
>
> [State of Mind - Drum Track -]
>
> Composed: Daniel Ushino -> [Tushino@mail.telis.org]
> Co-Op: Mark Bennett -> [Jbennett@uniserve.com]
>
> <Current Time for Piece - 8:13>
>
>
> In Order to hear the full potential of the song, be sure to have
> a bass control in your speakers, or program, because bass plays
> one of the more essential parts of this song, as it follows the
> tune.
>
> [System: [Type/Emotion]
>
> -=[1st Variation]=- "Soul"
> [Hard/Dim]
>
> -=[2nd Variation]=- "Essence"
> [Soft/Sorrow]
>
> -=[3rd Variation]=- "Revelations"
> [Soft/Bright]
>
> -=[4th Variation]=- "Mystify" Restyle of "Echoes of The Sea"
> [Soft/Power]
>
>
> -=[A word about this Song.... (And a Jungle Techno Overview)]=-
>
> This song was made based solely on the style called "Jungle" It is
> an awkward style, as some might take it, but you get used to it after you
> listen to it for a while. Apparently, many people have been starting to
> get into this new "Jungle" Fever, and are tuning less out of rave and
> techno'ish things. (Depending on your point of perspective.) Jungle is
> considered techno, except with a much lighter atmosphere in tune. (But
> Then Again, That All Depends on how you compose your song) Jungle was
> pretty much a hit for easy listening stuff when youre doing things, etc;
> Although, I really don't prefer listening to it by itself. In other words,
> Jungle = Drums. And Jungle has been a popular hit in many other countries
> such as Finland, England, Canada, and not to also mention the US. I do
> have to mention though that US, really dosen't concentrate much on
> jungle-techno at all, mostly those rave stuff you find like dance trax '9X
> stuff at the stores like K-mart. I like that stuff, but not a whole lot.
> I Pretty much only like the free-style musics they sell for breakdancing
> stuff at Tower Records and stuff. Well anyway about Jungle: Seems like
> it's getting more and more popular, I swear...
>
> Just recently, I played the game Street Fighter 3: 2nd Impact... and I
> heard the music, and I was really surprised to find that the whole game's
> music were jungle tracks. Pretty neat. Some of those advertisements in
> between sports have been using jungle musics also. I remember seeing a
> Shoe Commercial with Jungle Playing.. But you wouldn't care would you?
> Alright, anyhow: I discovered Jungle music at least 3 years ago, and I
> didn't really care for it, because the song stunk. It didn't even sound
> like jungle either. Anyway, that was the first time I heard it, and I had
> a very bad impression on the style. About a Year and a half later, I heard
> it again... This time it was the group called "Icons." Their music wasn't
> all that bad when I heard it, and I was rather surprised at how good it
> sounded. And well, I like the style now. What can I say? I've made quite a
> few Mp3's of their better songs, and well. They're Great.
>
> Well This Module was based on the style, but it's a little bit on the
> lighter side, so if you think this has really fast drums, you haven't seen
> anything yet. If youre looking for some good groups, try "Goldie," "Roni
> Size," "Aphex Twin" - (I personally don't like them.), "Icons," or some
> other good groups. Just look some artists up on the top 10 Jungle Hits.
>
>
> -=[Mod Overview]=-
>
>
> Having fun reading this? I hoped so. You see, this song isn't half-bad
> when youre busy doing something and listening at the same time. For some
> Reason, This song has a strange resemblence to Icons' Styles, but it's
> better that way? Isn't it? Take this MOD, as a test of what you can do
> with so many similar sounding samples, and so many types of drums, and see
> what you can come up with...
>
> Well, I'll give you an overview of the Mod. First, It was HELL Making this
> mod, You don't know HOW Much Time Was Spent On It.. We've used the basic
> style from the group Icons, and have taken some of the harder beats from
> the other harder jungle groups. Surprisingly, I realized that Jungle is a
> LOT harder to make than you think, if you want to keep it original. You
> may think it's all drum and tune, but it's a lot more than that. This mod
> has left out some aspects of jungle that we did not really care for, but
> instead we made a more "Soothing" Version of a jungle mod. You notice that
> the drums don't keep an ongoing beat? Well jungle is like that. In Jungle
> Style, you don't keep a straight boring old beat go on and on and on...
> you let it change, and the drums in the song are bascially the heart of
> part of the tune. But do keep in mind that, you won't find all jungle
> songs sounding like this, depending on your taste. Some are much harder
> sounding, some are much quieter. Understand? Good.
>
> We tried to keep this song as long as we could cram our ideas into
> it, because we didn't want to bore you with the same old tune over and
> over. So we gave you a "TASTE" and "FEEL" of the tunes, each tune lasting
> about over a minute and a half. We tried to give this song as much variety
> as possible to give you the jungly feel, and not give you some boring old
> 6 minute jungle song that you find on some Jungle CD's. We tried to keep
> things intact, hope you enjoy.
>
>
> -=[Message from the Authors]=-
>
> If you think that Jungle is all we like, youre mistaken. Jungle does get
> boring after you've listened to it for a long period of time. But it isn't
> all that bad when you hear it while you do things for a certain period of
> time. I recommend listening to it more than once.
>
> [Dan:] I realize that this song has the same system as my last release
> for the C3. The Variation System. I think that's the part of my song that
> won me second place. I tried to imiatate jungle with that song, but
> instead of using hard drums, I took those out and used bongo's and soft
> drum pads instead. I also used a lot more lighter/brighter string chords
> to carry the tune on. This one has a changing darker to lighter feel as
> the song progresses. Hope you enjoy it. A shout out to #SSTrax! See ya.
>
> [Mark:] Another short message here. Thanks a lot to Dan for letting me
> co-op with him on this song. I'm not good enough to take on a track as
> great as this myself, so... I think this song went 70% (Dan) 30%
> (Mark.) I tried my hardest, and I hope you all out there like what came
> out! Hell, i'm glad I got my style in. Greets to Dan, Kosu, + #SSTrax!
> Jungle is an awesome type of techno, but it takes some gettin' used to: So
> listen to it, respect it, live it, enjoy it. Seeya!
>
> -=[Advertisements]=-
>
>
> http://kyasao.simplenet.com/ - Street Figher 3 2nd Impact Mp3.
>
> http://sstrax.vgmusic.com - #SSTrax Webstation.
>
> http://www.sweetwater.com/ - Nice Samples.
>
> http://www.noisemusic.org/ - N.O.I.S.E. Music Station -
> (Samples, & Songs)
>
> http://www.kosmic.org/ - Is that Right? - KoSMiC Homestation.
>
> [If you haven't joined the Terra Group for your MOD Remakes,
> please join as soon as possible! We are more than willing to post
> your contributions dedicated to us. Please mail us a letter!]
>
> [If you haven't heard, #SSTrax has started the group N-GEN for a new
> style and twist for music! Luckily, the webmaster for Jpop-Simplnet
> site has agreed to cooperate with us. Hopefully, with someone who knows
> more about j-music than us, we can probably release great stuff. But
> hey this isn't just j-music, It's only part of our goals. We aim for
> Trance/Ambient Stuff also.]
> .

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