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File "codename silver.it"

Title : Codename Silver
Author : Unknown

Platform : PC
Format : ModPlug Tracker 1.16 IT 2.14

This file has 1 tracks.

This file has been played 0 time(s).
Last played : 29 Sept. 2023 - 11:20:22

Uploaded by emor3j on 11 Jan. 2022 - 01:37:06

Rating :

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Tracks :

Number Title Last played Played Length Vote
1 Codename Silver 29 Sept. 2023 - 11:20:22 Never 101 s

Extra infos

Full tags

Extended Module Player 4.1.0
Copyright (C) 1996-2016 Claudio Matsuoka and Hipolito Carraro Jr
Using null output
Mixer set to 44100 Hz, 16bit, cubic spline interpolated stereo
Press 'h' for help

Loading modland.com/pub/modules/Impulsetracker/Skaven/codename silver.it (1 of 1)
Module name : Codename Silver
Module type : ModPlug Tracker 1.16 IT 2.14
Module length: 99 patterns
Patterns : 70
Instruments : 37
Samples : 20
Channels : 14 [ 8 8 8 8 8 8 8 8 8 8 8 8 8 8 ]
Duration : 1min41s (main sequence)
3min25s (sequence 1 at position 0C)
1min01s (sequence 2 at position 21)
2min03s (sequence 3 at position 28)
1min30s (sequence 4 at position 31)
1min32s (sequence 5 at position 3D)
1min17s (sequence 6 at position 44)
0min18s (sequence 7 at position 4A)
0min09s (sequence 8 at position 4C)
2min54s (sequence 9 at position 50)
Instruments:
Instrument name Vl Fade Env Ns Sub Gv Vl Fine Xpo Pan Sm
01 Brass_Low 40 1f40 A-- 01 [01] 40 40 +095 +28 P8c 00
02 Brass_High 40 1f40 A-- 01 [01] 40 40 +085 +16 P64 01
03 Snare_Roll 40 1f40 A-- 01 [01] 40 40 +100 +28 P8c 02
04 Snare_Hit 40 0200 --P 01 [01] 40 40 +100 +28 P8c 03
05 MightyHit_01 40 0200 --- 01 [01] 40 40 +100 +28 P80 04
06 BigBassPad 40 0200 A-- 01 [01] 40 40 +100 +16 P80 05
07 String_Medium 40 0200 A-- 01 [01] 40 40 +100 +28 P80 06
08 String_Low 40 0200 A-- 01 [01] 40 40 +100 +16 P80 07
09 String_High 32 0200 A-P 01 [01] 40 40 +100 +28 P80 08
0a String_Medium_Soft 40 0200 A-P 01 [01] 40 40 +100 +28 P80 06
0b String_High_Soft 40 0300 A-P 01 [01] 40 40 +100 +28 P80 08
0c ActionMovieTom01 40 0200 A-P 01 [01] 40 40 +100 +28 P44 09
0d ActionMovieTom02 40 0200 A-P 01 [01] 40 40 +100 +28 Pb4 0a
0e Timpani 40 1f40 A-P 01 [01] 40 40 +100 +16 P80 0b
0f BassDrum 40 0200 --- 01 [01] 40 40 +100 +28 P80 0c
10 Snare 40 0200 A-P 01 [01] 40 40 +100 +28 P80 0d
11 SCan 40 0200 A-P 01 [01] 40 40 +100 +28 P6c 0e
12 Wadaiko 40 0200 A-P 01 [01] 40 40 +100 +16 P8c 0f
13 C-Hihat1 1e 1740 --- 01 [01] 40 40 +100 +28 Pc8 10
14 C-Hihat2 1e 1740 --- 01 [01] 40 40 +100 +28 P64 11
15 BassPad.Sweep 40 0200 AF- 01 [01] 40 40 +100 +16 P80 05
16 BellPadSweep 28 0200 AFP 01 [01] 40 40 +100 +28 P80 12
17 SynthBass.S1 40 0200 AF- 01 [01] 40 40 +100 +16 P78 05
18 BigBassPad.Cutoff 40 0200 AF- 01 [01] 40 40 +100 +16 P8c 05
19 SynthBass.S2 40 0200 AF- 01 [01] 40 40 +100 +16 P80 07
1a DistantBrass 40 0200 AF- 01 [01] 40 40 +085 +16 P90 01
1b BellPadHit 34 0200 AFP 01 [01] 40 40 +100 +28 P90 12
1c MightyHit.Cutoff 40 0200 -F- 01 [01] 40 40 +100 +28 P80 04
1d Satellite 40 0200 AFP 01 [01] 40 40 +100 +28 P80 12
1e BellPad 23 0200 A-P 01 [01] 40 40 +100 +28 P80 12
1f DistantBrass.Low 40 0200 AFP 01 [01] 40 40 +095 +28 P58 00
20 Bloodrush.Lead 34 0200 A-P 01 [01] 40 40 +100 +28 P54 13
21 Bloodrush.arp 1e 0200 A-P 01 [01] 40 40 +100 +28 Pa0 13
22 Bloodrush.Bass 40 0200 AF- 01 [01] 40 40 +100 +28 P94 13
23 Bloodrush.pad 3c 0200 AFP 01 [01] 40 40 +100 +28 P94 13
24 Snare.Short 40 0200 AFP 01 [01] 40 40 +100 +28 P80 03
25 HumSweep 40 0200 AFP 01 [01] 40 40 +100 +28 Pff 0e

>
> -= Codename Silver =-
>
> Exclusive game soundtrack for Nerlaska
> (C) 2002 Peter Hajba ( Skaven / Future Crew )
>
> http://www.futurecrew.com/skaven
> <skaven@iki.fi>
>
> Part positions:
> Dec (Hex )
> 01/10 000-011 (00-0B) - Intro & Theme (main menu)
> 02/10 013-032 (0D-20) - Sneaking/Action 1
> 03/10 034-039 (22-27) - Tense Action / Boss Fight
> 04/10 041-048 (29-30) - Sneaking/Action 2
> 05/10 050-060 (32-3C) - The Boss Machine
> 06/10 062-067 (3E-43) - Theme / Satellite Remix
> 07/10 069-073 (45-49) - Theme Reprise (Briefing etc)
> 08/10 075-076 (4B-4C) - Game Over
> 09/10 078-079 (4E-4F) - Level Complete
> ??/10 081-081 (51-51) - Break Pattern (silence; not detected by XMPlay)
> 10/10 083-099 (53-63) - Encounters / Action 3.

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